I guess, technically it exits menus, eh?ĭevs, can we make the “esc” key function toggleable? The “esc” button will close the application - yet the game literally tells you to hit “esc” to exit menus. There is no gallery, forcing you to replay the game to review adult content. They are absent due to lack of save functionality. Keen observers may notice a lack of “continue” or “load” options. Overall, the “Options” menu is sincerely lacking in functionality. I don’t understand the inclusion for “WASD” keys - considering this is a PC game, aren’t WASD controls a given? From “Options”, you may adjust audio, control and display preferences. I enjoyed the goopy heroine, but I would have appreciated an animated presentation. Well, you’re not really here for the story are you? Unfortunately, that portal is guarded by those lab grown creatures. Fortunately, gaining Venus’ favor is as easy as entering a portal. Venus is the goddess of sex and desire, and as it turns out, our heroine loves sex. The world has become horrendous, wicked, and extremely dangerous.īased on my understanding of the game, “ hardPunch heroine” is trying to acquire the power of Venus. Creatures are created in laboratories through genetic engineering. The hardPunch heroine lives in a post-apocalyptic world where the goddess Venus is the cult object of the survivors. The game doesn’t divulge much information about the story, so let’s take a look at the Store Page. In other words, if you die, you must restart the game (and there’s no such thing as saving either!) Take care not to touch any “poison” traps - they can instantly kill you! In the world of HardPunch: Subverse, you only live once. Most enemies guard “porn zombies” or “sexual mutants”, which can be sexed-up to acquire healing potions, permanent upgrades, and sexual cutscenes. The goal of the game is to beat three big baddies, and enter some sort of portal barring them, every other enemy can be avoided, potentially cutting down playtime to about five or ten minutes. Spam attack and roll - or more accurately, spam attack and heal! Though it’s possible to dodge attacks, I’ve found that enemies don’t telegraph their movements enough to justify any form of “dodge” mechanic.
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